Bad balancing/design: the battle system based on a dice throw often ends in missing hits that means useless long fights one after another. For a game that has only fights in it one would expect something more dinamic, even if turn based (hunters is far better).
Moreover the enemies seem always hit, my team instead keeps doing 1 damage: frustrating after the 5th consecutive time this happens in a fight.
And theres nothing I can do on my side as theres no character building/customization, its all automatic on level up.
The loot you find (which is also mentioned in the game description) is really minimum (Im on level 3 now) and I found only a few pieces of equipment which dont seem to change the game really much. I keep collecting gold after killing enemies but I havent found yet a way to spend it.
On level 3 theres this frustrating teleport session where you cant go back in a previous room: so by mistake I missed a chest and I cant return in that area anymore? Restart level? With all that annoying combat? No thanks. Please at least include a better save system.
Some enemies are more frustrating than hard: banshees I mean, they are only boring and ruin the game.
Riccaus about Dungeon Crawlers, v1.0.2